
Some custom Maps come bundled with built-in modded Vehicles and turret spawns which cannot be overridden by the vehicle switch settings. Maps created with the Ingame Map Editor will automatically appear in that tab as well, after a game restart. They can vary drastically in size, and are accessed from the 'Custom Maps' tab.

For example, replacing APC with a vehicle that cannot float will result in it sinking if it would spawn near the Carrier in Archipelago. Note that spawn points may lead to some issues. Like weapon mods, vehicle mods can be configured to be accessible by both teams or just for one team, causing different vehicles/turrets to replace existing ones when an applicable point is taken over. If a certain vehicle is set within that tab, vehicles of that type will spawn in the corresponding spawn point, if any. Tabs will be labelled with the simplified names of each vanilla vehicle. The vehicle selection interface is disorganized, but all mod vehicles can still be accessed from each drop-down tab. Vehicle mods add new vehicles and also turrets to the game. Some mod weapons have their own categories, making organization much easier. These also affect the player, unless the setting "Player has all weapons" is checked. These mods appear in the main weapon menu, and like vanilla weapons, can be set for use by Eagle, Raven, both, or neither (weapons can be excluded for use using certain parameters, as set by the player). Weapon mods will add new weapons to the game.

They will still enter it but their AI will be glitched.

